Full Time Job Type
Remote Location
00 days Ago

Introduction

Job Responsibilities

  • Model, texture, and optimize a wide variety of high-quality foliage and vegetation assets, including trees, bushes, plants, and ground cover.
  • Create and manage Level of Detail (LOD) meshes, collisions, and billboarding for optimal in-game performance.
  • Work within the engine to set up foliage shaders, wind materials, and physics interactions.
  • Collaborate with Environment Artists and Level Designers to populate biomes and ensure seamless integration of flora into the world.
  • Maintain a consistent art style and quality bar according to the project's artistic direction.

Qualifications

What qualification and skills do we expect from you?

  • 2–4+ years of professional game industry experience with a dedicated focus on vegetation and foliage creation.
  • A strong portfolio demonstrating a clear understanding of plant anatomy, organic forms, and realistic (or stylized) foliage creation.
  • Strong modeling and sculpting skills in Blender as well as ZBrush, with a focus on manual or procedural foliage generation techniques.
  • Excellent texturing skills using Substance 3D Designer, Substance 3D Painter, and Photoshop.
  • Solid understanding of real-time engine constraints, including memory budgets, overdraw, and vertex counts.
  • Very good knowledge of English at least at level B2

What would be a plus?

  • Experience with photogrammetry pipelines and scanning natural elements.
  • Experience creating custom foliage shaders or working with node-based material editors.
  • A background or personal interest in botany or landscape architecture.


Skills & Requirement

Foliage Blender Speedtree UE5 Substance Painter Zbrush Game Engines

Strongly Proficient In

Blender, ZBrush, Sculpting,Unreal Engine 5, Substance 3D Painter.

Our Shop

Access a production-grade asset library built for modern real-time pipelines—featuring props, environments, VFX, character equipment, vehicles, and more. All assets are developed to AAA standards with clean topology, optimized UVs, PBR-calibrated materials, and engine-ready integration. Whether you’re augmenting an existing library or accelerating production, our packages are designed to slot directly into your workflow and scale across projects. 

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