Academy Background
BEGIN YOUR JOURNEY

OUTCAST ACADEMY

START Learning

STEP UP STAND OUT

Are you passionate about creating breathtaking environments and props for AAA Quality video games? 
Do you dream of mastering Unreal Engine 5 to bring your artistic vision to life?


Whether you’re a seasoned artist looking to level up your technical abilities or a newcomer eager to break into the industry, our mentorship program provides the support and resources you need to succeed.
Don't miss this opportunity to accelerate your journey toward becoming a world class 3D Prop and 3D Environment artist.

Reserve your spot today and let's sculpt the future of gaming together!

  • Personalized Mentorships
  • Tailored to Your Needs
  • Become Job Ready
  • Get Expert Feedback and Gain Valuable Insight
  • Enhance Your Portfolio Presentation
  • Learn Industry Leading Workflows
GET IN TOUCH

DISCOVER COURSES & MENTORSHIP

Advanced Texturing for Vfx And Animation

Advanced Texturing for Vfx And Animation

COURSE DESCRIPTIONThis accelerated course focuses on production-ready hard-surface and costume textu...

Environment Concept Art

Environment Concept Art

Month 1 - BrainstormingWeek 1- introduction to concept artWeek 2- ideation and preparationWeek 3- bl...

Environment Art

Environment Art

Introduction To The Gaming Industry And Environment Art For Video Games  observing referen...

PROP ART

PROP ART

Introduction To The Gaming Industry And Environment Art For Video Games  observing referen...

Nanite Vegetation For Games

Nanite Vegetation For Games

MONTH 1 - TREE CREATIONWeek 1 – Vegetation for Games: Core ConceptsWeek 2 – Tree Trunk & Branch...

MEET OUR MENTOR

Abid Sultan is a Senior Environment/Prop Artist working in video games industry since 2016. He has 10 years of experience working in different video games studio including Reality+ (BBC) Laertes Studio, WeRplay and many more. He is currently working as Freelance Environment Artist. His Work has featured on Artstation, And Adobe Substance 3D

He has completed many development cycles, for Mobile, VR, PC, and has a thorough understanding of all technical aspects of environment and asset creation. he has a personable yet professional attitude and despite having worked remotely since 2020, He integrates into teams easily, Can communicate effectively, and have a meticulous eye for detail.

Abid Sultan

MEET OUR MENTOR

Hassam is a self taught Character/creature and texture artist with over 10 years of experience in Animation and Visual effects having contributed to block busters like Fantastic 4, Guardians of the galaxy vol03, A Minecraft movie, Fantastic 4, SupePets, captain america brave new world etc.

He specializes in photoreal and stylized texturing, lookdev, sculpting and design and currently working as a senior texture artist at Sony Pictures Imageworks Canada.

Hassam Jafri

MEET OUR MENTOR

She is an Environment Concept Artist and Illustrator with over 10 years of experience across animation and game production. Her portfolio includes work on acclaimed projects such as The Glassworker feature film and the Luna animated short, as well as game development experience with local and international clients.

With a strong focus on stylized and Fantasy environments, She brings visual storytelling and production-ready thinking to every project. Her workflow is driven by experimentation, constantly exploring new tools and software to improve efficiency while maintaining artistic quality.

Having worked through full production cycles and collaborated with diverse teams, she combines a professional, feedback-friendly approach with a sharp eye for detail. Through mentorship, she shares real-world insights, practical workflows, and industry-tested techniques to help artists confidently develop strong concepts and prepare for professional studio work.

Fatima Agha

MEET OUR MENTOR

Aadil Sharif is a self-taught 3D Vegetation Artist specializing in game-ready foliage and real-time environment assets. He began learning 3D in 2018 and entered the game industry professionally as a vegetation artist in 2022 where he contributed to his first AAA title "South of Midnight".

He has since worked with several internationally recognized studios, including Onyx Studios (Malaysia), Next Gen Dreams 3D (Australia), and Dekogon Studios (USA), contributing vegetation assets for production-level game environments. He focuses on practical, performance-friendly vegetation workflows used in real game pipelines. In his teaching, he breaks down complex techniques into clear, repeatable steps to help students build industry-ready vegetation for games.

Adil Sharif

Our Shop

Access a production-grade asset library built for modern real-time pipelines—featuring props, environments, VFX, character equipment, vehicles, and more. All assets are developed to AAA standards with clean topology, optimized UVs, PBR-calibrated materials, and engine-ready integration. Whether you’re augmenting an existing library or accelerating production, our packages are designed to slot directly into your workflow and scale across projects. 

FORGE YOUR OWN PATH

BE THE FIRST TO KNOW

Sign Up & Get Notified