Academy Background
BEGIN YOUR JOURNEY

OUTCAST ACADEMY

START Learning

STEP UP STAND OUT

Are you passionate about creating breathtaking environments and props for AAA Quality video games? 
Do you dream of mastering Unreal Engine 5 to bring your artistic vision to life?


Whether you’re a seasoned artist looking to level up your technical abilities or a newcomer eager to break into the industry, our mentorship program provides the support and resources you need to succeed.
Don't miss this opportunity to accelerate your journey toward becoming a world class 3D Prop and 3D Environment artist.

Reserve your spot today and let's sculpt the future of gaming together!

  • Personalized Mentorships
  • Tailored to Your Needs
  • Become Job Ready
  • Get Expert Feedback and Gain Valuable Insight
  • Enhance Your Portfolio Presentation
  • Learn Industry Leading Workflows
GET IN TOUCH

DISCOVER COURSES & MENTORSHIP

Advanced Texturing for Vfx And Animation

Advanced Texturing for Vfx And Animation

COURSE DESCRIPTIONThis accelerated course focuses on production-ready hard-surface and costume textu...

Environment Concept Art

Environment Concept Art

Month 1 - BrainstormingWeek 1- introduction to concept artWeek 2- ideation and preparationWeek 3- bl...

Environment Art

Environment Art

Introduction To The Gaming Industry And Environment Art For Video Games  observing referen...

PROP ART

PROP ART

Introduction To The Gaming Industry And Environment Art For Video Games  observing referen...

Nanite Vegetation For Games

Nanite Vegetation For Games

MONTH 1 - TREE CREATIONWeek 1 – Vegetation for Games: Core ConceptsWeek 2 – Tree Trunk & Branch...

MEET OUR MENTOR

Yousaf Ejaz Khan is a highly experienced concept artist and visual development specialist with over two decades of experience in the games and entertainment industry. Currently working as a Senior Concept Artist at Ubisoft, he has contributed to major AAA titles including Avatar: Frontiers of Pandora, and Star Wars Outlaws, helping shape visually rich and immersive worlds.

Throughout his career, Yousaf has developed a strong foundation in design, composition, and storytelling, with a deep understanding of both stylized and realistic visual approaches. His work reflects a balance of artistic vision and production-ready thinking, making him a valuable contributor to large-scale game development pipelines.

He specializes in concept art, visual development, and exploratory design, with a focus on mood, color, and world-building. Alongside production work, he actively explores personal projects and artistic studies, constantly pushing creative boundaries and refining his craft.

Yousaf Ejaz Khan

MEET OUR MENTOR

Hassam is a self taught Character/creature and texture artist with over 10 years of experience in Animation and Visual effects having contributed to block busters like Fantastic 4, Guardians of the galaxy vol03, A Minecraft movie, Fantastic 4, SupePets, captain america brave new world etc.

He specializes in photoreal and stylized texturing, lookdev, sculpting and design and currently working as a senior texture artist at Sony Pictures Imageworks Canada.

Hassam Jafri

MEET OUR MENTOR

Aadil Sharif is a self-taught 3D Vegetation Artist specializing in game-ready foliage and real-time environment assets. He began learning 3D in 2018 and entered the game industry professionally as a vegetation artist in 2022 where he contributed to his first AAA title "South of Midnight".

He has since worked with several internationally recognized studios, including Onyx Studios (Malaysia), Next Gen Dreams 3D (Australia), and Dekogon Studios (USA), contributing vegetation assets for production-level game environments. He focuses on practical, performance-friendly vegetation workflows used in real game pipelines. In his teaching, he breaks down complex techniques into clear, repeatable steps to help students build industry-ready vegetation for games.

Adil Sharif

Our Shop

Access a production-grade asset library built for modern real-time pipelines—featuring props, environments, VFX, character equipment, vehicles, and more. All assets are developed to AAA standards with clean topology, optimized UVs, PBR-calibrated materials, and engine-ready integration. Whether you’re augmenting an existing library or accelerating production, our packages are designed to slot directly into your workflow and scale across projects. 

FORGE YOUR OWN PATH

BE THE FIRST TO KNOW

Sign Up & Get Notified