Advanced Texturing for Vfx And Animation Mentorship Name
Online Location
3 Months Duration
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Hassam Jafri
Outcast

Hassam Jafri

Course Details

COURSE DESCRIPTION

This accelerated course focuses on production-ready hard-surface and costume texturing for visual effects and animation. It assumes prior knowledge of Substance Painter and ZBrush and eliminates introductory instruction in favor of decision-making, material accuracy, and efficiency.

ZBrush is used only for large-scale folds, wrinkles, and primary form definition. All damage, wear, and weathering are authored in Substance Painter using advanced masking workflows. The course emphasizes multi-material assets, non-destructive layering, and studio-accurate deliverables.

LEARNING OUTCOMES

Students completing this course will be able to:

  • Execute fast, accurate PBR material definition
  • Author complex multi-material textures using masking workflows
  • Create believable wear and environmental storytelling without sculpted micro-detail
  • Maintain material scale, value control, and roughness discipline
  • Deliver production-ready textures for VFX and animation pipelines


Month 1

WEEK 1 – PRODUCTION TEXTURING MINDSET

WEEK 2 – ASSET READINESS & BAKING DECISIONS

WEEK 3 – MULTI-MATERIAL TEXTURING IN SUBSTANCE PAINTER

WEEK 4 – DAMAGE & WEAR (PAINTER ONLY)


Month 2

WEEK 5 – COSTUME MATERIALS: FABRIC & LEATHER

WEEK 6 – ZBRUSH: MACRO FOLDS ONLY

WEEK 7 – LAYERED ASSETS & CONSISTENCY

WEEK 8 – ADVANCED MASKING & REUSABILITY


Month 3

WEEK 9 – PHOTOSHOP AS A PRECISION TOOL

WEEK 10 – LOOK DEVELOPMENT FOR EVALUATION

WEEK 11 – FINAL ASSET PRODUCTION

WEEK 12 – FINAL POLISH & DELIVERY

FINAL DELIVERABLES

  •  Fully textured hero asset
  •  Multi-material texture breakdown
  •  Lookdev turntable renders

ASSESSMENT

  • Weekly production assignments: 50%
  • Final hero asset: 50%

Prerequisite

- Confident use of Substance Painter. - Confident use of ZBrush. - Prior experience with UVs, baking, and PBR texturing. - Familiarity with VFX or animation pipelines.

Charges

350 USD/month

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Our Shop

Access a production-grade asset library built for modern real-time pipelines—featuring props, environments, VFX, character equipment, vehicles, and more. All assets are developed to AAA standards with clean topology, optimized UVs, PBR-calibrated materials, and engine-ready integration. Whether you’re augmenting an existing library or accelerating production, our packages are designed to slot directly into your workflow and scale across projects. 

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