Nanite Vegetation For Games Course Name
Online Location
12 Weeks Duration
Mentor gallery image
Mentor gallery image
Mentor gallery image
Mentor gallery image
Mentor gallery image
Mentor gallery image
Mentor gallery image
Mentor gallery image
Mentor gallery image
Adil Sharif
Outcast

Adil Sharif

Course Details

MONTH 1 - TREE CREATION

  • Week 1 – Vegetation for Games: Core Concepts
  • Week 2 – Tree Trunk & Branch Creation
  • Week 3 – Leaves: Modeling, Atlases & Textures
  • Week 4 – Final Tree Assembly & Unreal Export

MONTH 2 - Flowering plants & Shrubs

  • Week 5 – Flowering Plants: Design & Structure
  • Week 6 – Flower Atlases & Variations
  • Week 7 – Shrubs & Bushes (Mid-Ground Assets
  • Week 8 – Grass Creation for Games

MONTH 3 — GROUND COVER + DIORAMA

  • Week 9 – Ground Cover & Scene Breakup
  • Week 10 – Diorama Composition & Layout
  • Week 11 – Polish, Lighting & Optimization
  • Week 12 – Presentation & Portfolio

Final Deliverable: 

One complete Nanite vegetation diorama

Prerequisite

- Weekly production assignments.

Charges

350 USD

Get it Now

Our Shop

Access a production-grade asset library built for modern real-time pipelines—featuring props, environments, VFX, character equipment, vehicles, and more. All assets are developed to AAA standards with clean topology, optimized UVs, PBR-calibrated materials, and engine-ready integration. Whether you’re augmenting an existing library or accelerating production, our packages are designed to slot directly into your workflow and scale across projects. 

FORGE YOUR OWN PATH

BE THE FIRST TO KNOW

Sign Up & Get Notified