PROP ART Course Name
Online Location
2.5 Months Duration
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Abid Sultan
Outcast

Abid Sultan

Course Details

  • Introduction To The Gaming Industry And Environment Art For Video Games 
  •  observing references and Reference Gathering and Prop block out
  • Making block out meshes in 3D modeling software
  •  Importing block out into UE / The Unreal Engine Interface
  • Learning about textures
  • Creating High-poly Meshes and Visual Narrative
  • Making Game ready assets ( Mesh creation and preparation)
  • Baking Textures in Marmoset/ Substance painter
  • Building Textures in Substance Painter
  •  Advanced materials in Unreal Engine 5
  • Lumen, Lighting and Lightmaps
  • Post processing and Finalizing the scene and Presentation
  • Access to notes and session transcripts
  • Access to the Outcast Interactive Discord Mentorship channels

Prerequisite

Applicants should have a foundational understanding of 3D workflows. This mentorship is best suited for students in a 3D art program, recent graduates, or self-taught junior to intermediate 3D artists aiming to refine their craft.

Charges

250 USD

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Our Shop

Access a production-grade asset library built for modern real-time pipelines—featuring props, environments, VFX, character equipment, vehicles, and more. All assets are developed to AAA standards with clean topology, optimized UVs, PBR-calibrated materials, and engine-ready integration. Whether you’re augmenting an existing library or accelerating production, our packages are designed to slot directly into your workflow and scale across projects. 

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