Remote Job Type
Remote Location
12 months Ago

Introduction

Outcast Interactive is seeking a talented 3D Prop artist to create stunning, optimized assets for upcoming projects. The ideal candidate has experience with industry standard Modeling and PBR texting Tools and can execute the Lead Artist's technical and artistic direction to deliver top-quality results. Strong communication skills are essential, as you'll collaborate with other artists and Project Managers to ensure consistency and high production standards.

Excellent understanding of modeling forms, shapes, structures, and architectures Able to plan, design, and assemble large environmental project with modular asset directly within the game engine Familiar with game art asset creation pipeline. Game ready high-poly / low-poly modeling, texturing, and baking.

Proper time management, flexible with schedule changes, and meet deadlines accordingly Be self-motivated and push themselves to improve Strong communication and interpersonal skills Bonus: Experience with Unreal engine 5.


Skills & Requirement

ZBrush Game Engines Unreal Engine 5 Substance Painter Accommodating Tools Blender, 3Ds Max or Maya Expert in 3D Modeling Software's

Strongly Proficient In

Hard-surface Modelling and Texturing Sculpting

Our Shop

Access a production-grade asset library built for modern real-time pipelines—featuring props, environments, VFX, character equipment, vehicles, and more. All assets are developed to AAA standards with clean topology, optimized UVs, PBR-calibrated materials, and engine-ready integration. Whether you’re augmenting an existing library or accelerating production, our packages are designed to slot directly into your workflow and scale across projects. 

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